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Day of defeat source release date
Day of defeat source release date




day of defeat source release date

It manages to feel realistic but still keep gameplay simple and arcade in a way.

day of defeat source release date

I mostly played custom "orange" maps for more gun on gun action because the standard maps do suck (apart from dod_avalanche and dod_colmar). The problem this game suffers from is the lack of decent servers. Each gun feels VERY different so picking the right class at the right time can make the difference between victory and loss. The movement and controls feel more smooth, and the recoil is massively exaggerated for better balancing. The gameplay can be addicting, but it's nothing special, though. There's classes and it requires team work but unlike TF2 there is skill in aiming and shooting and there's lots of recoil. It feels like TF2 + CSS + WW2 setting = DoD Source. The movement and The gameplay isn't for everyone, but once you get into it the actual game can be quite rewarding. The gameplay isn't for everyone, but once you get into it the actual game can be quite rewarding.






Day of defeat source release date